Community hub for the Re:Cycle Frontier project — game server infrastructure, accounts, marketplace, Discord bot, player management, anti-cheat integration, and beta access. Ongoing development with an active player base.
Project showcase
liightning.dev is where I put the work I am proud of — the kind of stuff I want to show with real depth: what it does, how it is built, and where to try it. The list is still growing; RF, hardware, and other builds will show up here as I add them. Quick intro and contact: liightning.com.
Stack focus right now: TypeScript, Next.js, Node, Prisma, PostgreSQL, Docker, Discord integrations. The UI here is deliberately terminal-native and retro-futuristic — grids, monospace, readouts that feel like gear, not marketing chrome.
Production services, hubs, and portals... not just repos.
Player-facing UX, moderation, and real-time adjacent systems.
More showcases, including RF and hardware, as I document and ship them.
Two-part fan project for Marathon. The Overlay is a lightweight Windows app that sits on top of the game and surfaces live network stats, K/D, spawn position, match timer, and server info — reading only what the game sends over HTTPS, never touching game files. Players who opt in contribute anonymized match data to Marathon Hub, a community stats site tracking aggregate weapon trends, network health, and live matches.